Strategy
&
SurvivalStrategy
FeedbackLoop
- a process where the output of a system is circled back and used as input, influencing future operations, behavior, or decisions.
- PositiveFeedback
- Creates more of the phenomenon
- NegativeFeedback
- Creates less of the phenomenon
Strategy to Keep Warm on cold days
Strategy to stay hydrated
- Taktik: WaterTimer
- Aktion: Drink Water
- Tool: Bottle, (Watch OR Phone)
- Aktion: Drink Water
- Taktik: WaterTimer
PlantaBETA.Strategy: TeamBETA is an effort to avoid capturing, which is the opposite Strategy of Chess.
- You want to constantly avoid overlapping Passages.
- Avoid AntiPassage.
- AntagonisticPassage, ProPassage, SymPassage
- ProPassage leaves open Space for the other planters to keep planting without being boxed in and therefore Deadwalking. What is a more apt word than Deadwalking.
Im gonna do that differently next time
- Strategy selects the aktions
- Strategos delegate to legates
Strategy is a stream of decisions
- Where do I go next?
- How much should I bag up?
Efficiency.Strategy: BatchProcessing, ParallelProcessing, SequentialProcessing
- Efficiency and Effectiveness are the goals to which Strategies aim to achieve
Strategy is a stream of decisions. I'll have to wait and see. GameTimeDecision. We'll cross that bridge when we get there
Strategy is measured in strong or weak. Qualitative
- Exploit a weakness
- Exploy ploy plan labor
[Error,Piece.Strategy] The probability of piece pinch increases proportional to Planter count
SailingStrategy
- Try a Different Tack
- Try a different Taktik
- Try a different direction, angle of approach
- Try a Different Tack
Chess
- Opening == First BagOut of the Piece
- Middlegame
- Endgame == Closing the Piece
- Transpose
- In chess, a transposition is a sequence of moves that leads to a position reachable by a different, usually more standard, move orde
Sitrep (Situation Report)
- a concise, periodic, and structured update used to communicate the status of an ongoing operation, incident, or project.
Quotes about Strategy
- "adopt a strategy to achieve "
- long-term approach
- the ultimate view
- the big picture
Marka (Flagging) is a Taktik, Markum (Flag) is a Tool.
ApogeeFill
StartWithApogee
Hierarchy(Strategy > Plan > Taktik > Aktion > SubAktion > Element)
Alias: "Approach"
- Ecological Approach
- What is your approach
Defensive Strategy
- "Defend"
- Using a particular defensive formation
Offensive Strategy
- "Attack"
"How do you want to fill this"
"How do you want to work the piece"
"How are you working this piece, where's the open land?"
Examples of Strategy
- Dump and chase
- Each planter takes a side
- Bounce
- Plant as fast as possible
- To make as much money as possible in the shortest amount of time
- Plant before it snows
- Plant out the rest of trees in overflow
- Taktik == OpenEnded Piece
- PerimeterFill
Plan
- Logistics
- Adjusted based on progress
- When and Who?
- Plan is the clock
- Plans tell team members what the strategies and taktiks being used and when to use them
- Plan includes resources (budget), the number of trees left at the cache
Strategy
- Leadership (Executives)
- Proactive
- Rigid once set
- Usually set in the morning and doesn't change throughout the day
- Set at the beginning of the Piece, usually when standing at the cache or looking at a map
- Why and What?
Taktik
- Operations
- Reactive
- Highly adaptable
- How?
((Strategy + Taktik - Plan) = Uncoordinated Action). You know what you want to do and how to do it, but nobody knows who is doing it or when it starts.
- Cattle Plant where a group arrives at the cache, when the rest of the planters are too far into the land to communicate with.
((Strategy + Plan - Taktik) = Rigid Inflexibility). You have a goal and a schedule, but you don't know how to actually execute the maneuvers on the ground.
- A Team of Rookies who don't know what Bouncing is.
((Taktik + Plan - Strategy) = Busy Work). You are doing lots of things efficiently and on schedule, but you have no idea why or if it's actually helping you win.
- Competing against another planter who is at a different cache, you don't know their current number. Kappas use this to uncertainty as motivation to play planters off each other.
