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Strategy


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  • SurvivalStrategy

  • FeedbackLoop

    • a process where the output of a system is circled back and used as input, influencing future operations, behavior, or decisions.
    • PositiveFeedback
      • Creates more of the phenomenon
    • NegativeFeedback
      • Creates less of the phenomenon
  • Strategy to Keep Warm on cold days

  • Strategy to stay hydrated

    • Taktik: WaterTimer
      • Aktion: Drink Water
        • Tool: Bottle, (Watch OR Phone)
  • PlantaBETA.Strategy: TeamBETA is an effort to avoid capturing, which is the opposite Strategy of Chess.

    • You want to constantly avoid overlapping Passages.
    • Avoid AntiPassage.
    • AntagonisticPassage, ProPassage, SymPassage
    • ProPassage leaves open Space for the other planters to keep planting without being boxed in and therefore Deadwalking. What is a more apt word than Deadwalking.
  • Im gonna do that differently next time

    • Strategy selects the aktions
    • Strategos delegate to legates
  • Strategy is a stream of decisions

    • Where do I go next?
    • How much should I bag up?
  • Efficiency.Strategy: BatchProcessing, ParallelProcessing, SequentialProcessing

    • Efficiency and Effectiveness are the goals to which Strategies aim to achieve
  • Strategy is a stream of decisions. I'll have to wait and see. GameTimeDecision. We'll cross that bridge when we get there

  • Strategy is measured in strong or weak. Qualitative

    • Exploit a weakness
    • Exploy ploy plan labor
  • [Error,Piece.Strategy] The probability of piece pinch increases proportional to Planter count

  • SailingStrategy

    • Try a Different Tack
      • Try a different Taktik
      • Try a different direction, angle of approach
  • Chess

    • Opening == First BagOut of the Piece
    • Middlegame
    • Endgame == Closing the Piece
    • Transpose
      • In chess, a transposition is a sequence of moves that leads to a position reachable by a different, usually more standard, move orde
  • Sitrep (Situation Report)

    • a concise, periodic, and structured update used to communicate the status of an ongoing operation, incident, or project.
  • Quotes about Strategy

    • "adopt a strategy to achieve "
    • long-term approach
    • the ultimate view
    • the big picture
  • Marka (Flagging) is a Taktik, Markum (Flag) is a Tool.

  • ApogeeFill

  • StartWithApogee

  • Hierarchy(Strategy > Plan > Taktik > Aktion > SubAktion > Element)

  • Alias: "Approach"

    • Ecological Approach
    • What is your approach
  • Defensive Strategy

    • "Defend"
    • Using a particular defensive formation
  • Offensive Strategy

    • "Attack"
  • "How do you want to fill this"

  • "How do you want to work the piece"

  • "How are you working this piece, where's the open land?"

  • Examples of Strategy

    • Dump and chase
    • Each planter takes a side
      • Bounce
    • Plant as fast as possible
    • To make as much money as possible in the shortest amount of time
    • Plant before it snows
    • Plant out the rest of trees in overflow
      • Taktik == OpenEnded Piece
      • PerimeterFill
  • Plan

    • Logistics
    • Adjusted based on progress
    • When and Who?
    • Plan is the clock
    • Plans tell team members what the strategies and taktiks being used and when to use them
    • Plan includes resources (budget), the number of trees left at the cache
  • Strategy

    • Leadership (Executives)
    • Proactive
    • Rigid once set
      • Usually set in the morning and doesn't change throughout the day
      • Set at the beginning of the Piece, usually when standing at the cache or looking at a map
    • Why and What?
  • Taktik

    • Operations
    • Reactive
    • Highly adaptable
    • How?
  • ((Strategy + Taktik - Plan) = Uncoordinated Action). You know what you want to do and how to do it, but nobody knows who is doing it or when it starts.

    • Cattle Plant where a group arrives at the cache, when the rest of the planters are too far into the land to communicate with.
  • ((Strategy + Plan - Taktik) = Rigid Inflexibility). You have a goal and a schedule, but you don't know how to actually execute the maneuvers on the ground.

    • A Team of Rookies who don't know what Bouncing is.
  • ((Taktik + Plan - Strategy) = Busy Work). You are doing lots of things efficiently and on schedule, but you have no idea why or if it's actually helping you win.

    • Competing against another planter who is at a different cache, you don't know their current number. Kappas use this to uncertainty as motivation to play planters off each other.