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Pedagogy ​

Learn by recall instead of trial and error

Rookie Stare isn't experienced as Vision

Do you remember everything

Does all the knowledge that you finished your last season with remain when you start your next season?

How would you even know?

Wouldn't it be nice to know what you've forgotten. If you could take a test to find out, would you take it?

Percentages

Tutorials ​

VideoGame ​

PurposeGames.com

Use Instruments that GenZ is already addicted to. Many PotentialPlantors are young adults who are addicted to playing video games. Create a video game which teaches PlantaBeta so plantors can increase their planting knowledge before the season starts.

It's ok if the game is boring if you're being paid to play it.

CurseOfKnowledge ​

The best way to reduce the CurseOfKnowledge is to check the user's knowledge frequently. Asking if the user has questions is not enough, because the user may not even have enough knowledge to ask a question.

  • Does that make sense?
  • Do you understand?
  • Paraphrase what I just said.
    • Users really know something when it becomes encoded in Mentalese. Only Mentalese can produce a paraphrase.

UI ToReduceCurseOfKnowledge ​

  • Instrumenttips like Wikipedia On(Hover)

Skreefing Lesson ​

Use the sand at 10cm below surface for SpadeSkreef, since it's a similar density to the soil on the block, unlike the loose dry surface sand.

Pacer ​

Use an ExperiencedPlantor to act as a Pacer for NovicePlantors. To show the speed goal speed. Be sure that the Pacer isn't competing with the Novices, that is, the Pacer must not try to constantly go faster than the novices.

Pedagogy Instruments ​

  • Crew GoPro set
    • ChestMount
    • Tripod
    • TreeMount
    • HeadMount
    • 2 Cameras Hero 9+
    • 4 Endurance Batteries Charger

How would instructor fit into deadlines? ​

Cohort ​

Teaching TeamBeta is more practical than individuals

Teaching Block, Teaching Piece ​

Set up a piece

InstructionalPiece

Marka the stations

Send in your work to be Evaluated ​

Submit image of drawing for testing

  • Draw a BetaDiagram

Video Analysis ​

To understand what's going on in the plantor video

VideoLabelling ​

Fundamental BetaUnit of Plantbeta is between HoleCloses... after the StartHole which is preceded by CacheMOTON

Parse into events

Each PutLoop

  • loop ends with Hole Close

Tree_ID ​

Edit tree count into video

Each tree has a unique identifer use a 8digit number

Link tree id to gpx

Daily Questions ​

To stay engaged in learning

Question to ask themselves to not get bored without audio

'Mentor' is too strong a word ​

Have an Experienced Plantor plant with novicePlantor as a practical demonstration and for confidence in quality

Setting ​

AtCamp ​

InTransit ​

OnTheBlock ​

Active recall while planting

Recall what you learned during the morning truck ride

Levels of Ability ​

  • Many video games have posters which show your achievements
  • Achievements
  • Quantify plantor ability
  • Use levels to tap into the competitiveness of plantors.
  • Make planting like a video game. Everyone younger than me understands how to progress in video games
    • Completing Challenges
    • Experience
    • Easter Eggs
    • Achievements

Criticism ​

  • Planters are often set up to fail

  • Anti-pedagogy

    • Some Plantors are fringe or counter-culture, which often leads to a dislike of any schooling.
    • Plantors who are Dyslexic
    • Plantors
    • "when will I ever use this in my life?" is always null in PlantaBeta, literally every piece of information is designed to contribute to plantor's profit πŸ’²πŸ€‘πŸ’ΈπŸ’°.
  • Underestimation

  • ShortTerm Gain instead of LongTerm Gain

  • Traditionalism

    • "This is how we've always done things so why change"

πŸ›  &&&
  • Programming instead of curriculum