Pedagogy β
Learn by recall instead of trial and error
Rookie Stare isn't experienced as Vision
Do you remember everything
Does all the knowledge that you finished your last season with remain when you start your next season?
How would you even know?
Wouldn't it be nice to know what you've forgotten. If you could take a test to find out, would you take it?
Percentages
Tutorials β
VideoGame β
PurposeGames.com
Use Instruments that GenZ is already addicted to. Many PotentialPlantors are young adults who are addicted to playing video games. Create a video game which teaches PlantaBeta so plantors can increase their planting knowledge before the season starts.
It's ok if the game is boring if you're being paid to play it.
CurseOfKnowledge β
The best way to reduce the CurseOfKnowledge is to check the user's knowledge frequently. Asking if the user has questions is not enough, because the user may not even have enough knowledge to ask a question.
- Does that make sense?
- Do you understand?
- Paraphrase what I just said.
- Users really know something when it becomes encoded in Mentalese. Only Mentalese can produce a paraphrase.
UI ToReduceCurseOfKnowledge β
- Instrumenttips like Wikipedia On(Hover)
Skreefing Lesson β
Use the sand at 10cm below surface for SpadeSkreef, since it's a similar density to the soil on the block, unlike the loose dry surface sand.
Pacer β
Use an ExperiencedPlantor to act as a Pacer for NovicePlantors. To show the speed goal speed. Be sure that the Pacer isn't competing with the Novices, that is, the Pacer must not try to constantly go faster than the novices.
Pedagogy Instruments β
- Crew GoPro set
- ChestMount
- Tripod
- TreeMount
- HeadMount
- 2 Cameras Hero 9+
- 4 Endurance Batteries Charger
How would instructor fit into deadlines? β
Cohort β
Teaching TeamBeta is more practical than individuals
Teaching Block, Teaching Piece β
Set up a piece
InstructionalPiece
Marka the stations
Send in your work to be Evaluated β
Submit image of drawing for testing
- Draw a BetaDiagram
Video Analysis β
To understand what's going on in the plantor video
VideoLabelling β
Fundamental BetaUnit of Plantbeta is between HoleCloses... after the StartHole which is preceded by CacheMOTON
Parse into events
Each PutLoop
- loop ends with Hole Close
Tree_ID β
Edit tree count into video
Each tree has a unique identifer use a 8digit number
Link tree id to gpx
Daily Questions β
To stay engaged in learning
Question to ask themselves to not get bored without audio
'Mentor' is too strong a word β
Have an Experienced Plantor plant with novicePlantor as a practical demonstration and for confidence in quality
Setting β
AtCamp β
InTransit β
OnTheBlock β
Active recall while planting
Recall what you learned during the morning truck ride
Levels of Ability β
- Many video games have posters which show your achievements
- Achievements
- Quantify plantor ability
- Use levels to tap into the competitiveness of plantors.
- Make planting like a video game. Everyone younger than me understands how to progress in video games
- Completing Challenges
- Experience
- Easter Eggs
- Achievements
Criticism β
Planters are often set up to fail
Anti-pedagogy
- Some Plantors are fringe or counter-culture, which often leads to a dislike of any schooling.
- Plantors who are Dyslexic
- Plantors
- "when will I ever use this in my life?" is always null in PlantaBeta, literally every piece of information is designed to contribute to plantor's profit π²π€πΈπ°.
Underestimation
ShortTerm Gain instead of LongTerm Gain
Traditionalism
- "This is how we've always done things so why change"
π &&&
- Programming instead of curriculum