Skip to content

the way

🔻

Inverted Red Triangle

py
🔻

the interface between MOTOR, ANIMA and EKOS

Why is it called ?

Etymology of " and "

Road, Path, Route, through, using, composed of

  • Rail
  • Ferrata
  • duct
  • age
  • en
  • ticum
  • tic
  • tri
  • de
  • ob
  • in
  • de, de
  • per, imper
  • "shipped a ground carrier"
  • "to remove cutting"
  • " computer simulation"
  • "we got here quickly a shortcut"
  • " mandatory rules"
  • "by of"
  • "connect social media"
  • "advancing their interests global partnerships"
  • "learn how to plant trees the internet"
  • "get notified text"
  • "on my "

Examples of in everyday life
  • while driving a car

    • Lanes on a highway
    • knowing if there's enough time to cross the street before a car passes
    • knowing if there's enough time to pass a car before the passing lane ends
  • while Playing Sports

    • getting "open" for a pass in soccer
  • while being a pedestrian in urban areas

    • walking through a crowd without collisions
    • slowing down to prevent a collision at an intersection
    • following footsteps in deep snow
    • standing out of the way of a door when you open it

  • Minimize Deadwalking
  • To be able to have a detailed mental model of your land, so that you can plan how you're going to Cover your lang.

a particular way or direction between places


a method of achieving something

Also Known As "Land Management"

Routing

the use of a particular path or direction for something to travel or be placed

affects

  • VIA Affects productivity the most because via has deadwalking and cache positioning. VIA Starts and Finishes at the cache.

  • Even the most atheletic plantor is wasting time during deadwalking. Minimizing deadwalking benefits all plantors and supervisors.


🛠
  • All VIONs require Affordance

  • Near is a Quality not a Quantity

  • Ambulance drivers are masters of via

  • IsochroneMap

  • Request cache move

  • SquirrelCache -> PieceCache

  • VIA layer

  • VIA is superimposed onto eko

  • "Out of the way" Detour

  • Find the Path of least resistance

  • Navigate

  • Surveying

  • Mapping

  • Complete a Via

    • Solve a ViaProblem
  • MissedLand is a CoverError

  • The most inefficient VIA exists at the same time as the most efficient VIA. You can choose the wrong VIA but still be using a valid VIA. Possible but not practical.

  • PertainentNegative

    • "You can't put your foot there"
  • The units of VIA are BagUps

  • VIA is close to Surveying

    • Trangulation
  • VIA is Superimposed onto EKOS.

  • IsPlanted(Eko{})

    • Look to see if an EKON is planted

ViaComposition

EKOS is decomposed by composing a VIA

  • Compose Lines, ViaSpaces and ViaPoints together to Cover Land

  • Fit the ViaFactors together

  • Lines within ViaSpaces

    • Walking through a Space between Trees.
    • EkosSpace is everywhere, ViaSpace are only the Spaces which are not obstructed.
  • ViaPoints within Lines

  • ViaSelection

  • Cutting through residual is Via

  • Route start and finish are RouteProblems

    • Route Surfaces are RouteSolutions
    • Givens Assignables are Route and their values are Eko
  • "ANIMA.Vision"

  • "ANIMA.Vision.Find.BackLine"

  • "ANIMA.Vision.Find.FarSide"

  • "ANIMA.Vision.Find.FindFirstBagUp"

  • "ANIMA.Vision.Find.Marka"

  • "ANIMA.Vision.Find.Overview"

  • "ANIMA.Vision.Hidden"

  • "ANIMA.Vision.SeenFromCache"

  • "VIA.Direction"

  • "VIA.Overview"

  • "VIA.ReadLand"

  • "VIA.VIA_Analysis"

  • "VIA.Direction.VIA_DownSlope"

  • "VIA.Direction.VIA_TraverseSlope"

  • "VIA.Direction.VIA_UpSlope"

  • "VIA.Error"

  • "VIA.Error.Deadwalking"

  • "VIA.Error.PinchedArea"

  • "VIA.Error.RedundantVia"

  • "VIA.Error.TooClose"

  • "VIA.Error.TooFar"

  • "VIA.Event"

  • "VIA.Event.AreaClosed"

  • "VIA.Event.CompletionEvent"

  • "VIA.Event.PositionEvent"

  • "VIA.Grid"

  • "VIA.Grid.VIA_HexagonGrid"

  • "VIA.Grid.VIA_SquareGrid"

  • "VIA.Grid.VIA_TriangleGrid"

  • "VIA.Name"

  • "VIA.Attributes.Overview"

  • "VIA.Attributes.Accuracy"

  • "VIA.Attributes.Length"

  • "VIA.Attributes.Permutation"

  • "VIA.Attributes.Precision"

  • "VIA.Attributes.TreeCount"

  • "VIA.Question"

  • "VIA.Shape"

  • "VIA.Shape.NegativeShape"

  • "VIA.Superposition"

  • PlantingProcess_LandApproach_FlyIn_Helicopter

  • PlantingProcess_LandApproach_WalkIn_WalkInTime

  • PlantingProcess_LandBriefing_FingerPointing_ArmMOTON

  • PlantingProcess_LandBriefing_PlantorSupervisor_BlockDiagram

  • PlantingProcess_LandBriefing_PlantorSupervisor_LandDiagram

  • PlantingProcess_LandManagement_Error_DeadWalking_Definition_

  • PlantingProcess_LandManagement_Error_PinchedLand_WasteOfEnergy_

  • PlantingProcess_LandManagement_Landmark_Boulder_RelativeLocation_

  • PlantingProcess_LandManagement_Landmark_HighStump_BlockDiagram_

  • PlantingProcess_LandManagement_Landmark_RelativeLocation

  • PlantingProcess_LandManagement_Landmark_Treeline_DistinctiveTree_

  • PlantingProcess_LandManagement_Landmark_TrenchDirection_FlipSide_

  • PlantingProcess_LandManagement_Landmark_WaterFeature_Pond_

  • PlantingProcess_LandManagement_LandSection_Geometry_Linguistics_Shorthand_SimplifiedShape_

  • PlantingProcess_LandManagement_Orientation_Landmark_LandmarkAlignment_

  • PlantingProcess_LandManagement_PartnerPlanting_InsideLandBorderline_LandDiagram_

  • PlantingProcess_LandManagement_PartnerPlanting_InsideLandBorderline_TreeMarka_

  • PlantingProcess_LandManagement_PlantorEfficiency_DeadWalking

  • PlantingProcess_LandManagement_ViaLine_OptimalViaLine_StraightLine_

  • PlantingProcess_LandManagement_TreeCacheLocation_RoadCacheAboveLand_LineIn_WalkDownSlope

  • PlantingProcess_LandManagement_TreeCacheLocation_RoadCacheAboveLand

  • PlantingProcess_LandManagement_TreeCacheLocation_RoadCacheBelowLand_LandCache_

  • PlantingProcess_LandManagement_TreeCacheLocation_RoadCacheBelowLand_LineIn_WalkUpSlope

  • PlantingProcess_LandManagement_TreeDensity_CirclePlot_RequiredInstrument_PlotCord

  • PlantingProcess_LandManagement_TreeDensity_PlantingInspector_Plot_CirclePlot

  • PlantingProcess_LandManagement_TreeDensity_Units_StemsPerHectare_

  • PlantingProcess_LandManagement_TreeDensity_VisualPlot_Brain_

  • PlantingProcess_LandManagement_TreeSpacing_MinimumTreeSpacing_ResidualLand_

  • PlantingProcess_LastBagUp_BagOutTime_PlantorPickUpTime_PlantorSupervisor_

  • PlantingProcess_LastBagUp_Finish=CountdownTo(TreeCount=0)_PlantingEfficiency

  • PlantingProcess_LastBagUp_FinishByLand_BlockClosure

  • PlantingProcess_LastBagUp_FinishByTreeCount_TargetTreeCount

  • PlantingProcess_LastBagUp_WalkOut_WalkOutTime

  • PlantingProcess_Replant_MissedLand_TreeMarka

  • PlantingProcess_Replant_MissedMicrosite_TreeMarka

Optimal vialine has zero displacement from via start to via finish, both are at the cache